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The F.E.A.R. series is a progression of ghastliness first-individual shooters set around Alma Wade, the quiet heroes that the player controls and a few strange occasions. The ordinance content in the series  is created by Monolith Productions and Day 1 Studios, with two non-group extensions having been created by Vivendi. The arrangement has gotten solid deals and basic praise. Its prosperity has generated a comic arrangement, a no frills video and various limited time media.

F.E.A.R. gets its name from the hero association, F.E.A.R. Each game aside from F.E.A.R. 2: Project Origin and its development includes in any event one of the individuals from F.E.A.R.

F.E.A.R.

F.E.A.R. Gameplay and Trailer

F.E.A.R. reproduces battle from a first individual point of view. The hero’s body is completely present, permitting the player to see their character’s middle and feet while looking down. Inside scripted arrangements, when ascending from a lying position or quick roping from a helicopter for instance, or ascending stepping stools, the hands and legs of the hero can be seen playing out the pertinent activities.

F.E.A.R.

A noticeable ongoing interaction component is “reflex time”, which hinders the game world while as yet permitting the player to point and respond at ordinary velocities. This impact is utilized to mimic the character’s superhuman reflexes. Reflex time is spoken to by adapted special visualizations, for example, shots in flight that cause air contortion or communicate with the game’s molecule impacts. F.E.A.R. lead creator Craig Hubbard expressed that Monolith Productions’ essential objective was “to make battle as serious as the tea house shootout toward the start of John Woo’s Hard-Boiled.” He proceeded to state that “defeat[ing] … foes … with style” was critical to this objective and that reflex time assumes an enormous job in “mak[ing] the player feel like they are an activity film hero.

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F.E.A.R. System Requirements (Minimum)

  • CPU: Pentium 4 or Athlon XP equivalent
  • CPU SPEED: 1.7 GHz
  • RAM: 512 MB
  • OS: Windows 2000/XP with latest service pack installed
  • VIDEO CARD: 64 MB video card (NVIDIA GeForce4 Ti+ / ATI Radeon 9000+) with Monitor that can display 4:3 aspect ratio [not analyzed here]
  • TOTAL VIDEO RAM: 64 MB
  • 3D: Yes
  • HARDWARE T&L: Yes
  • PIXEL SHADER: 1.3
  • VERTEX SHADER: 1.0
  • DIRECTX VERSION: 9.0c
  • SOUND CARD: Yes
  • FREE DISK SPACE: 5.0 GB with additional space for swap file and game saves
  • CD-ROM: 4X speed CD-ROM or DVD-ROM (DVD-ROM for Director’s Cut)

F.E.A.R. Recommended Requirements

  • CPU: Pentium 4 or Athlon XP
  • CPU SPEED: 3 GHz
  • RAM: 1 GB
  • OS: Windows 2000/XP with latest service pack installed
  • VIDEO CARD: 256 MB DirectX 9.0c compliant video card with Hardware T&L and Pixel Shader 2.0 support (GeForce 6600+ / Radeon 9800 Pro+)
  • TOTAL VIDEO RAM: 128 MB
  • 3D: Yes
  • HARDWARE T&L: Yes
  • PIXEL SHADER: 2.0
  • VERTEX SHADER: 2.0
  • DIRECTX VERSION: 9.0c
  • SOUND CARD: Yes
  • FREE DISK SPACE: 5.5 GB
  • CD-ROM: 4X speed CD-ROM or DVD-ROM (DVD-ROM for Director’s Cut)

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